Taking fire while sprinting makes you move faster for a brief time.
You don't have to get hit for this to activate.
Fire a high-velocity smoke canister that explodes into a smoke wall on impact.
Smoke lasts for 15 seconds and takes an additional 3 seconds to fully dissipate.
Blocks both enemy and friendly player vision in a small area.
Deals 10 damage if it hits an enemy.
Bloodhound can see enemies inside the smoke cloud with their Eye of the Allfather ability.
Call in an artillery strike that slowly creeps across the landscape.
You mark the location of where the strike happens by throwing a canister.
There is a delay of 2 seconds before the first shell hits the ground.
You can take damage from your own artillery strike.